The Sabaloka approach

Offline games without ads, by design

Every Sabaloka game starts from the same few decisions: no ads, no accounts, no tracking and nothing to buy. They leave more room for the puzzle in front of you, and they keep your time and your data your own.

Being calm is a design decision, made again and again in the small details. This page explains what those decisions mean in practice, and where the games differ, so you can choose the one that suits you.

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The principles

Four rules in every game, plus a few good habits

The four rules apply to every Sabaloka game, with no exceptions. The habits below them keep play gentle.

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No ads

No banners, video breaks or “watch an ad for a hint”. A puzzle can simply be a puzzle.
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No accounts

Open a game and begin. No registration, password or sign-in is needed to play.
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Offline play

The games work without an internet connection and never send your play data anywhere.
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Nothing to buy

No in-app purchases, subscriptions, coins, lives or energy meters to wait for.
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Gentle help

Hints nudge you toward a good move and leave the solving to you. Undo is always free.
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Sound on your terms

Sound and music are optional, and usually off until you turn them on.
Calm by design

Games that never punish you for taking your time

  • 1

    No pressure to hurry:

    Where a clock exists at all, it’s optional, or only a guide for stars.
  • 2

    No game-over screens:

    Undo, restart and try again are always free. If a puzzle can’t be finished, the game tells you calmly.
  • 3

    No guilt:

    Daily puzzles are there if you want them. Miss a day and nothing is lost: there are no streaks to break.
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Made with care

Fair puzzles that everyone can play

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Every level can be solved

HueHaven levels are checked by a solver, and Placeful builds each level backwards from a solved shelf.

Words chosen by hand

QuietGrid’s words and clues were reviewed to keep the game friendly for everyone.

Accessible from the start

Colour-blind patterns, letter badges, larger text, light and dark modes, and reduced motion.

Progress you can keep

Back up your progress to a file and restore it on a new phone, with no account needed.

Honest details

Calm does not mean all the same

01

Different games, different rhythms

HueHaven has no timers. Placeful includes some tougher timed levels with a free second chance. Sumfold has a Calm mode that hides the score.

02

Your data. Your phone.

No behavioural analytics or advertising trackers. Progress stays on your device, and a backup file lets you move it when you need to.

03

Know what you are opening

Google Play, websites and email are external services with their own policies. The privacy policy explains the details for Sabaloka.

Questions, answered

About the Sabaloka approach

Common questions about how and why the games are made this way.

A puzzle game doesn’t need to be online to be good. Working offline means the games load instantly, work anywhere, and keep your play private, because there is nothing to send.

No. The released games have no analytics, no advertising trackers and no accounts. Nothing you do in them is sent anywhere.

Most play is untimed. HueHaven has no timers at all; some tougher Placeful levels have a time limit, with a free second chance and unlimited retries. Each game’s page explains its modes.

Options include colour-blind patterns, letter badges so matching never relies on colour alone, larger text, light and dark themes, and reduced motion. Options vary by game.

Each game can save your progress to a backup file that you restore on the new phone. The support page explains the steps.

If a game doesn’t need the internet, it shouldn’t have it.